› Officially, Lauralae has no alliance. She cares little for what the courts are doing and is more focussed on keeping herself alive and exploring the realms of magic. She is a witch and spy for hire and will take the money of anyone, no matter who they are or where they are from, and so she finds little place for herself in either of the two main factions. Neither has done anything to aid her and neither would offer her a place.
› She can admit, however, to having an affinity to the ideals of the Unseelie Court. Her exile from her people and the nature of her life has made it so the idea of honour, valour and having any kind of place, kindness or home are foreign to her and completely out of her mind. She finds the idea of blindly following a code, moral or not, because it is the 'right thing to do' to be foolish and ridiculous and the sign of a person who hasn't given thought to who they are or what they intend to do with their lives. Lauralae's main ideal is that of survival; she cannot abide by the idea of being tied down by chivalry or duty. She cares for her magic and her forestry and little else.
› Her contacts throughout the Drabworld consist of people she has worked for, innkeepers and apothecaries. While none of them would be considered her friends nor would she use the term 'ally' she can go to them for information, a cheap place to stay or to call in a favour in exchange for work she has done. These people are dotted around, mainly in the north of the map, and know her by her human form. Lauralae is known for her work and her position and people are aware they can turn to her to find information or for magic and potions, but she doesn't go out of her way to associate with anyone unless forced or because she needs something. She is a recluse, a hermit of sorts, and does not intend to change her ways any time soon.
ABILITIES:
› Lauralae's magic is founded upon the basis of using blood to perform and cast her spells. Unabele to use her palm due to the poison of her hands she is forced to use her wrists and forearm, making blood magic itself especially dangerous for her - it runs the risk of more blood looss than she might be able to handle. It’s because of this that blood magic becomes a near last resort for her when all her other tried and tested means - the spells she can remember from her childhood and her understanding of plant life is no longer enough.
› Her magics is her only way of making money, too. She uses craft of potions and small charms which she offers in return for money and favours of gifts of protection. The things she learned through assisting Mayr came to be her main source of income and she kept those things in mind, using the front the woman had given her in order to continue her business. Things have gotten darker since Lauralae took over, of course, with her ire and distrust towards the world ever present in what she does, but she still offers poisons, simple concoctions, what people come to know as simple easing tonics. No matter what it is she is offering for trade she makes sure, without doubt, that she knew that it worked. Lauralae would never abide people coming to her in anger, not with her hating most that she has ever met. She has a reputation for being a hidden, quiet sort, and many children think her home is haunted by ghouls and creatures - that's why not many dare turn to her until there are very few options and it is also why she travels, turning herself away from settling for too long.
› Another side effect of her reading of the book, almost losing herself to possession, is the poison of her hands; her magic is contained in her palms like electric wildfire and she has no means of controlling it or hiding it, beyond forcing herself to hide her fingers in gloves. Should they be destroyed she would be unable to do anything to keep herself from hurting anyone or anything; the power in her palms is uncontrollable and she cannot reign it in, though she is doing everything she can to overcome the weakness. It does, however, offer her a special form of protection that not many people know about. The fact that this 'power' (or gift) is contained to fingertips clad in fabric means that not many people are aware of it - especially given Lauralae's reclusive nature and her affinity for hiding herself away from the general populace. Hiding this part of her curse causes her pain (rather like the original story of the Little Mermaid's curse when she gained her leg where each step was like being stabbed by a knife) but she bears it because to do otherwise would be to lose control. In appearance, her hands appear like they’re painted in black paint, the pulse of her power like blue lightning, and they look far too and almost decrepit.
› Her favourite and greatest gift, however, is that of transformation or shape-shifting. She has no added strength strength nor abilities from it – she simply becomes the beast. It allows her to travel, to hide, to spy and to protect herself from her own misguided powers: when she feels herself losing control she can transform and hide herself away in a form where no one can touch her. The transformation is not easy, however, and weighs down upon her; it is not something she can do often or without consequence. It feels as though she is drained afterwards, as though there is a lead weight resting on her shoulders and the life has been sapped out of her. This gift is a side effect of her affinity with nature rather than a part of the curse that she suffers - it is something given to her by her people that she has moulded and used to allow herself to become a far better spy.
› A mixture of her magic and her ability to shape change lends itself to Lauralae being a capable and adept spy mistress and secret finder. She is known as a woman that can find things, that can hide her face and slide into the shadows, becoming like the night itself - because of the fact that she hides in the depths of her cloak and because of the fact that she can turn into a beast the colour of midnight. A wolf is a hunter by nature and Lauralae has adapted that to allow herself to become a hunter of secrets, able to follow, track and watch people, to let herself see them.
INVENTORY: Considering her history and her need to travel to keep herself safe she doesn't carry much on her person.
› She inherited a house from Mayr, a desolate building that has a front of a shop and a tiny living space behind which Lauralae has adapted; the ground has dirt for the plants to grow, the owner unconcerned - no one else is likely to see it, after all. The front is nothing more than a bare storefront and shelves of vials, herbs and plants, the most dangerous and important things kept behind with the protection of magic to keep them safe. When she has left it to travel it is blocked by a thick wooden door, locked and appearing to be nothing more than an unused hovel. Only people that have been in the town for long enough will know it’s true nature.
› In her hovel of a house she keeps nothing more than a flat bed, a table with some wooden implements for crafting and eating and her herb collection. The largest part of her home is dedicated to scrolls and books in order to practice her craft. They take over the place, on her table, on the shelves, in a chest, all the hiding places covered in moss and roots to protect them from wandering eyes - mostly so that they don't get hurt poking into things that are none of their business.
› With her she carries a small belt laden with pouches; a set for her coin and separate parts for the herbs, mixtures and potions she needs to give as trade, payment or for her magic. The only clothing that goes with her wherever she travels is a long charcoal coloured cloak that wraps around her and almost buries her in it's depths. It has many pockets for her to hide things that she might need and it's enough to dissuade most people from stopping her if she walks a road alone.
› Beyond the necessities Lauralae keeps very few material items and even fewer that hold any real meaning to her. She refuses to allow herself to have anything that ties her to her previous life and, so, has nothing that reminds her of home. This includes jewellery, portraits, sigils, symbols and clothing with her house colours. Due to the fact that she roams for hire she doesn't keep much at all - only the things she knows she will find useful and necessary or something she feels she can trade for something she requires at a later point. The only belongings she truly cares about are her spider silk gloves.
› The gloves themselves were made for her by Mayr. They're finely made from the silk of a spider and are capable of hiding and smothering her cursed hands. The fact that the magic in her fingertips is being contained, rather like a pillow pressed over a face, wearing them causes her pain - but she suffers it because otherwise she would be unable to have any control. Her hands are, to her, the ultimate curse and she would do anything to keep them hidden away to be used as a last and final resort.
no subject
ABILITIES:
INVENTORY: Considering her history and her need to travel to keep herself safe she doesn't carry much on her person.